Settings
Field-by-field explanation of Identica's core settings configuration area.
Level
level controls how much Identica writes to the logger.
| Value | Effect |
|---|---|
0 | errors only |
1 | warnings and errors |
2 | info, warnings, and errors |
3 | adds debug logging |
4 | adds trace logging |
level: 3{
"level": 3
}Use 2 for normal operation and 3 or 4 when you are actively debugging routing, pipeline, or provider behavior.
identity
identity controls account UUID assignment and reservation timing.
uniqueIdMode
Danger- Takes:
"RANDOM","OFFLINE", or"PREMIUM" - Current default:
"RANDOM" - Affects: how Identica assigns UUIDs to newly discovered accounts
Creates a fresh Identica-owned random UUID for the account. It is not derived from the Minecraft username and does not try to reuse offline-mode or premium/provider UUID conventions.
RANDOM is the recommended mode.
It is the most stable option in Identica because it generates an Identica-owned UUID that does not depend on Minecraft's offline-UUID or online-UUID conventions.
That makes provider changes and username changes easier to handle inside Identica without losing account continuity.
Derives the UUID from the offline-mode username using the standard OfflinePlayer:<username> namespace.
In practice, this means the UUID basis is always the offline username, not provider metadata.
Example: if the player is seen as Steve, Identica generates the same UUID that an offline-mode server would generate for OfflinePlayer:Steve.
If that player later changes their username, the offline UUID basis changes with the new username.
| Property | RANDOM | OFFLINE | PREMIUM |
|---|---|---|---|
| Recommended default | Yes | No | No |
| Generates an Identica-owned UUID | Yes | No | No |
| Derived from username | No | Yes | No |
| Uses provider or premium UUID data | No | No | Yes |
| Stable across username changes inside Identica | Yes | No | Depends on provider |
| Good for offline-UUID compatibility | No | Yes | No |
| Easy to migrate to plugins that expect standard Minecraft UUID conventions | No | Yes | Depends on target plugin and provider behavior |
| May fail when no suitable premium UUID exists | No | No | Yes |
RANDOM is usually the best choice for long-term stability inside Identica.
OFFLINE mainly exists for compatibility scenarios.
PREMIUM is the strictest mode and mostly exists for setups that explicitly need premium/provider UUID continuity.
reservationTtl
Advanced- Takes: a positive duration
- Current default:
"15m" - Affects: how long reserved account identities and username reservations are kept
This matters during registration and account clearing. If the value is too short, a pending registration can lose its reserved identity. If it is too long, abandoned reservations stay around longer.
identity:
reservationTtl: "20m"{
"identity": {
"reservationTtl": "20m"
}
}sessions
sessions controls live-session behavior for currently connected players.
- live session behavior for currently connected players
A session exists while a player is online.
concurrencyPolicy
Warning- Takes:
"ALLOW_MULTIPLE","REPLACE_EXISTING", or"REJECT_NEW" - Current default:
"REPLACE_EXISTING" - Affects: the default session-opening policy used by
SessionService.open(session)
The policies behave like this:
ALLOW_MULTIPLE: do not reject a new session because another one already existsREPLACE_EXISTING: remove the existing session and keep the new oneREJECT_NEW: keep the existing session and reject the new one
This is the default policy used when a session opens after authentication, registration, or migration.
If one provider needs different behavior, set providers.session.concurrencyPolicy for that provider in the providers config.
activeTtl
Advanced- Takes: a positive duration
- Current default:
"12h" - Affects: how long live-session cache entries survive between keepalive refreshes while a player is still online
Identica closes the logical session immediately on disconnect. This is not an offline remember-me duration. It only controls the backing cache survival time for active sessions.
sessions:
concurrencyPolicy: "REPLACE_EXISTING"
activeTtl: "12h"{
"sessions": {
"concurrencyPolicy": "REPLACE_EXISTING",
"activeTtl": "12h"
}
}listeners
Listener settings control whether selected platform listeners are registered and what priority they use. Platform-specific listener classes and registration details depend on the platform integration in use.
events
Advanced- Takes: a map keyed by fully qualified event class name
- Affects: registration and priority for matching listeners
listeners:
events:
com.velocitypowered.api.event.connection.PreLoginEvent:
register: true
priority: "NORMAL"{
"listeners": {
"events": {
"com.velocitypowered.api.event.connection.PreLoginEvent": {
"register": true,
"priority": "NORMAL"
}
}
}
}register
Warning- Takes:
trueorfalse - Affects: whether that event listener is registered at all
If you set this to false, Identica skips registration for that specific listener.
That can be useful for advanced integration experiments, but it can also break parts of the login flow.
priority
Advanced- Takes:
"LOWEST","LOW","NORMAL","HIGH", or"HIGHEST" - Affects: the Identica listener priority used for that listener, which is then mapped onto the current platform's event-priority model
If the event entry exists but no priority is set, the current code falls back to NORMAL.
